Scripts

I've only released one script as a 'script-only' package, but I've included scripts (both DAZ Script and PoserPython) in several of my freebies. The main script I've done is the 'PropGoto+' (and 'Smart+ Prop') that were part of the South East Asian Duel. The 'Smart+ Prop' script was also used in the South East Asian Shields.

3DC012: 'Set Tiling' PoserPython script

(This was my first ever attempt at writing a PoserPython script. It's rather limited and simplistic, and I should really go back and redo it. But it works!)

Freebie icon

Original release date: 6 March 2012
Designed for: Poser (Tested in Poser 6 on a Windows 7 system, but should work on other variations)
Other formats: No
Download (?): Not yet available from this site. Alternative Downloads: | . View ReadMe. 562+ times
ShareCG stats: (at 7 Feb 2013): Rating:5/5, Raters:5, Views:590, Downloads:185
Renderosity stats: (at 20 Feb 2013): Avg Rating:5, Downloads: 377
Release threads: None
Development threads: |
Related items: 3DC006: Tileable Mail Textures 1 And 2, 3DC008: Tileable Mail Textures 3-6 (Kusari), 3DC011: Tileable Mail Textures 7-9 (Scale)

*** N.B. For POSER users ONLY! *** (PoserPython scripts don't work in DAZ Studio) Are your tiling chainmail textures not looking quite right? Individual links large enough for a ballista bolt to pass through? Or perhaps the links are so tiny that your coat-of-mail is more like a gossamer veil? You need an easy way to adjust the amount of tiling and set the individual links to the perfect size for that destrier barding, chain mail bikini, or whatever. This script was created to go with my 'tileable mail textures' freebies (also available here at ShareCG), but will work with any Image_Map node based tiling texture. The script will change the U_Scale and V_Scale parameters on every Image_Map node of every material in the currently selected figure or actor, or just the selected material. There are several Poser dialogues when you run the script to ensure that you only change the materials you intended to. See the other two pictures for more information (and of course the readme after you've downloaded.

^^

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